5 Questions for Adeeb Islam (HairyAsHell)

The Thunderous Lightning

Here's the first of the series of interviews with art creators. There are many talented individuals at STGCC 2013 but I didn't have time to look all their work. With this series, I hope to introduce some of them.

1. Can you introduce yourself and the work you do?

My name is Adeeb. I work as an animator at Ubisoft Singapore by day. I just finished working on Assassin's Creed IV: Black Flag, where I was mainly responsible in creating the underwater animations for the main character. However, in my free time I am the sculptor known as HairyAsHell (facebook | deviantart) working on custom statues for clients and creating my own characters.

2. Can you tell us about The Thunderous Lightning?

The Thunderous Lightning (TTL) is the 2nd character in the series that me and my friend Keatopia introduced last year with the The Unseen Darkness (TUD). The series was inspired by modern DC superheroes and Greek mythological gods. As TUD was inspired by Batman and Hades, TTL was something we knew we would eventually design as a cross between Superman and Zeus. Once we are done with the initial concepts and posing, Keat would do the final designs on the details of the character, while I would start the sculpting process.

The Thunderous Lightning
The Thunderous Lightning

The Thunderous Lightning

Unseen Darkness
Unseen Darkness art

Unseen Darkness
Unseen Darkness sculpture

Unseen Darkness


Keatopia sketches for The Thunderous Lightning

Just like TUD, Keat also did an accompanying illustration for TTL. Pencils were done by Keat and colored by my friend Kobe. We also released a sketchbook at STGCC that the various design sketches of the two characters and shows some of the storyboard panels for the upcoming action comic.

Wrath Sketchbook by Keatopia
Wrath Sketchbook by Keatopia

The character took about a month and a half to sculpt and then about a couple of weeks to mold, make resin casts and paint. The light up LED feature on his chest was a concern but I was able to figure out the wiring and positioning (battery easily replaceable) quite easily. Molding and casting can be unpredictable at times and sometimes the castings didn't' come out as clean as I had hoped, so I had to do some additional polishing to the castings before painting.

3. What tips would you give people who are interested in turning their own characters into something physical.

I think the most important thing about sculpting is to know anatomy. It really helps to know anatomy no matter what kind of character one wants to sculpt, be it as simple as an anime character or a muscle bound superhero. So I'd recommend a lot of figure drawing and anatomy studies before starting out. Although simpler stylized characters can be done without anatomy knowledge. Sometimes its just best to get your hands dirty and start fiddling with the clay.


Pop Sculpture: How to Create Action Figures and Collectible Statues (review)

I am entirely self taught so the internet was and is a g