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By no means a bad book but I

By no means a bad book but I have this and in my opinion the book does try a little too hard to instill a very "procedure" based approach to concept design as though there was a "correct" way to do things, for example the author advocates working a grayscale and coloring it later on which is not without its problems and very often leads to anemic and unnatural colour, also note that the worlds best digital artists aka Craig Mullins don't do this. He also gives a star based ranking to ways of doing things, for example drawing an architectural scene freehand is given 1/5 stars i see freehand architecture all the time, indeed the best work is often freehand and the mediocre stuff is photobashed and propped up by block models, so no idea what the logic was there.

I was not blown away by the quality of the examples either, i would consider them serviceable at best. In my opinion the only way a book like this could work is to take many world renowned artists, have them explain their methods and let the reader decide what they want to take from it. The book was published by the "Chinese youth press" which i have no idea what means but sounds state sponsored to some degree, i disagreed with the dogmatic approach to ways of doing things with little explanation of the reasons why, in other words there was no logical argument for certain methods.

I would have given this 3/5 stars, but frankly the lack of logical argument and reasoning along with the title "impeccable scene design" i would have expected far more, if this was a book about "his" way of doing things that's fine but he implies his way is "the" way, quite frankly its not. So 2/5 for me. Which i feel is a generous score. You just cant go around calling your way of doing things "impeccable" especially when your pretty unknown and have not worked on AAA projects. There is no "correct" way, there is no such thing as a correct work of art or a correct design, massive logic fail in this book