Weiye Yin is a concept artist with over ten years of experience. He draws a variety of subjects but this book focuses on scene design, creating believable backgrounds that serve as a backdrop for stories in games and films.
The book is split into three parts. First is the introduction to scene design and how it differs from just painting background art. Second part looks at the principles and procedures. Third is a collection of demonstrations that look at how a few scenes are developed, namely Landscape, Environment, Urban Architecture, Atmosphere and Still Life.
It is a good introductory guide to scene design. You get tips on dealing with composition, lighting, colours, adding details, effects, doing drafts and even on dealing with clients.
The step-by-step demonstrations talks in depth about the conceptualization process, the considerations when handling different types of projects. Two of the case studies presents some tips on using 3DS Max for scene designs. Most, if not all, the examples are digital paintings, some with the use of 3D software.
It's more recommended to intermediate and advanced artist who already know the basics of painting and want to apply that knowledge to a different field.
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