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1 - The Art of Uncharted 2:

1 - The Art of Uncharted 2: Among Thieves - The book is great for not only environment and character artists/fans, but also for 3d artists. My favorite page is one that shows the environment wireframe, showing how it was built inside the game. Rarely do you find books for games that show the wireframe overlay that explains how the object is optimized for the game console.

2 - The Art of How to Train Your Dragon - I love the depth of design put into dragons that didn't even make it into the movie. It really shows you the process and detail that the film's team put into each creature/character's design.

3 - Walt Disney Animation Studios The Archive Series: Design - The book shows just how good the classic Disney designers were. It's a good read and a flip through.