Comic & art book releases 21-22 April 2009

The Art and Feel of Making it Real: Gesture Drawing for the Animation and Entertainment Industry

The Art and Feel of Making it Real: Gesture Drawing for the Animation and Entertainment Industry by Mark McDonnell

Mark McDonnell is an Animation Professional specializing in a great many aspects of design and development in the Animation and Entertainment Industry. He has a blog at You can check out some sample pages from the book there.

You can also get the book from the author's website order page.


  • Interview with Mark McDonnell by
  • Interview with Mark McDonnell by
  • Description: Mark McDonnell's The Art and Feel of Making it Real: Gesture Drawing for the Animation and Entertainment Industry is the one-source book animation and entertainment enthusiasts have been waiting for. This self-published hardback contains 208-pages of full color illustrations and instruction offering artists the key to opening the door to the long guarded secrets of studio only techniques, theories and practices. This book will help explain how to design and capture the essence of life through the knowledge of gesture drawing, increase observation skills and use basic design principles that will help to fuel the power of your imagination . . . all of which are important and necessary skills to have in the animation and entertainment industry. This book applies to animators, storyboard artists, visual development artists, concept designers and any person interested in working in the animation and entertainment industry. From hobbyists to industry professionals, this is the book that will help you create successful images with a strong focus on storytelling skills. Mark McDonnell has blended his own sensibilities of instruction as well as continued teaching Walt Stanchfield/'s theories and practices at the Walt Disney Company to its employees and artists. This book is in addition to Stanchfield/'s previous thoughts and practices and is more focused on tailoring teachings and words of wisdom to the industry and how it functions in today/'s times. It comes with a foreword by the legendary Eric Goldberg (Director/Supervising Animator at the Walt Disney Animation Studios), and contributing words by Andreas Deja (Supervising Animator/Visual Development Artist at the Walt Disney Animation Studios), Marcelo Vignali (Art Director/ Visual Development Artist at Sony Pictures Animation), and industry instructor Karl Gnass (Master Draftsman & Figure Drawing Instructor).

    X-men Omnibus Vol 1
    X-men Omnibus Vol 1 (Hardcover)

    Magneto and the Sentinels may be the X-Men's deadliest enemies, but there were plenty more in the mutant team's earliest adventures! Lucifer! The Maggia! The unstoppable Juggernaut! Plus: See the first appearances of Ka-Zar and the Banshee! The tempestuous X-Men tenure of the Mimic! Quicksilver and the Scarlet Witch's journey from evil to good... and vice versa? Guest-starring Namor the Sub-Mariner, the Human Torch and the Avengers! Collects X-Men #1-31.

    Planet of Beer
    Planet of Beer

    Dark Horse is proud to present . . . actually, make that giggling manically as we present one of the silliest -- yet most subversive and darkly funny -- collections of comics you'll see this year. Planet of Beer selects the best and weirdest comic strips from the popular underground weekly comic Smell of Steve in one gloriously colored, landscape-format book. Join creator Brian Sendelbach's all-misfit cast of underloved underwater superheroes, space-faring former U.S. presidents, soul-sucking alien DJs, Bigfoot, the Loch Ness Monster, and other insane characters as they work together to find the elusive and legendary Planet of Beer. Actually, that's way more of a sensible plot than you'll actually find in this book, but if you like your comics absurd, awesome, and maybe just a tiny bit disturbing and wrong, we're pretty sure you're going to love this book.

    Real Vol 4
    Real Vol 4 by Takehiko Inoue

    Kiyoharu Togawa is selected to compete for a coveted spot on Japan's National Wheelchair Basketball Team. But with the prospects of this upcoming challenge weighing heavy on his mind, he reflects upon the demons of his past--his battle with cancer and rehabilitation as well as his bitter conflicts with his father. Togawa's passion for his sport is just about the only thing in life that can give him the strength to pull through.

    These books should be appearing soon in comic shops near you. I encourage readers to support their local comic retailers whenever possible. Visiting comic shops is cool.


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