The visuals are fantastic generally, except for some character designs including the prince. That's about all the good stuff I can say.
The problem with this game is the lack of logic behind the game and environment design. It's something that gnawed at me through my short 12 hours of gameplay.
The design of the castle is incredible. If you want to go to the kitchen, well, there are deadly buzz saws waiting to grind you up. For those late night toilet visits, the booby traps are there to keep you awake until morning. The beautiful castle is obviously designed for the gamer and not the inhabitants, unless they always get their food delivered in.
I rolled my eyes a lot during the game. The designers should learn from Uncharted 2: Among Thieves, where form follows function. That's how platforming games to be done, with more logic. It doesn't have to be realistic, but it must have logic.
Enemies are really weak in this game, many are actually as soft as tofu. When they rush you, it's like kindergarten kids looking to hug your legs.
The tougher baddies attack with such predictable patterns they make bulls look smart. And Ratash, the leader of the ghastly army, seems to prefer looking at the prince jump around like a monkey instead of squashing the him like fly with its huge claws. Guess what? He gets killed by that monkey in the end, but not before the prince reaching the last battle ground by flying around grabbing ghoul vultures that appear magically and conveniently. Eyes roll again.
This game is like those mindless blockbuster movies whose titles you can't recall. There's some entertainment value but it's really forgettable. For me, it's Prince of Persia: The Forgettable Sands.
If I could rewind time, I probably won't have bought this game at the release-date price.
It's worth a rent though, just to check out the graphics.
3 out of 5 stars.
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The game is available for XBox 360 and PS3. Here are the country-specific Amazon links for the game: